7 Days to Die Mod Types
Mods extend 7 Days to Die far beyond the vanilla scope — from small quality-of-life tweaks all the way to complete overhaul packages that fundamentally change the feel of the game. This page gives a structured overview of mod types, the most-used individual mods and overhauls, as well as the correct installation routine.
Fundamentals: 7 Days to Die mod types
7 Days to Die distinguishes two categories:
- Modlets — small, self-contained mods that do not overwrite the vanilla XML files but are loaded from the
Modsfolder. They combine well. - Overhaul mods — extensive total packages that replace core systems. As a rule they cannot be combined with other overhauls or with many modlets.
:::warning Disabling EAC Many mods — especially those with C# code or their own assets — require Easy Anti-Cheat (EAC) to be disabled. In Steam this is done via right-click the game → Properties → Launch Options. Without this step, most of the larger mods will not load correctly. :::
Installing mods in 7 Days to Die
Preparation
Before you install mods, you should work through the following points:
- Back up your save — Make a copy of your saves under
%appdata%/7daystodie(Windows:Win+R→%appdata%/7daystodie). - Check your game version — Every mod is tied to a specific game version. Only download mods for the version you have installed.
- Disable EAC — See the callout above.
- Do not delete the
0_TFP_Harmonyfolder — This folder sits in theModsdirectory and is required as a base by many C# mods. It must not be removed under any circumstances.
Step by step: manual installation
- Download the mod from Nexus Mods or 7daystodiemods.com.
- Extract the ZIP file with WinRAR or 7-Zip.
- Copy the extracted mod folder (it contains a
ModInfo.xml) into the game'sModsdirectory.- Recommended path (V1.0+):
%appdata%\7daystodie\Mods\ - Alternative path:
C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\
- Recommended path (V1.0+):
- Start the game — correctly installed mods load automatically.
Correct structure:
Mods\[ModName]\ModInfo.xml
:::warning Wrong folder structure
Mods that ship as a ZIP with an extra parent folder (for example ModPaket_v1.2/ModName/ModInfo.xml) have to be nested correctly. The folder holding the ModInfo.xml must sit directly in the Mods directory, not one level deeper.
:::
Step by step: installing via the 7D2D Mod Launcher
For overhaul mods, the 7D2D Mod Launcher is the recommended method. It downloads mods, keeps them up to date and keeps mod installations separate from the Steam directory.
- Download and install the 7D2D Mod Launcher.
- Open the launcher → select the overhaul or modlet you want.
- Download and installation run automatically.
- Different mod setups can be managed in parallel and switched between save games.
A multiplayer specialty
For gameplay-changing mods the rule is: the server and all clients have to have identical mods installed in identical versions. Purely server-side mods (marked as such) are the exception.
The most-used 7 Days to Die mods
Quality-of-life modlets
These modlets can usually be combined without trouble and do not change any core systems.
| Mod | Function | Note |
|---|---|---|
| More Skill Points Per Level | Grants 2–10 skill points per level instead of just 1 | Configurable |
| OCB Stop Fuel Waste | Automatically stops fuel consumption once smelting or production is finished | Server-side |
| Increase Stack Sizes | Raises inventory stack size to up to 30,000 units | No effect on saves |
| Better Vanilla | More inventory slots, more crafting slots, larger storage containers — all configurable in the main menu | |
| Bigger Backpack | Backpack size selectable: 60, 72, 84 or 119 slots | Compatible with V2.x |
| Horns Open Doors | Gates and doors can be opened by honking the vehicle horn twice | |
| Sort Trader's Quests by Distance | Trader missions are sorted by distance to the target | |
| Loot Indicators | Colored on-screen display pointing out nearby loot containers and their type | |
| Fast Tree Growth | Speeds up the regrowth of planted trees |
HUD and UI mods
| Mod | Function |
|---|---|
| SteelUI | Dark HUD theme, shows vehicle status, hunger, thirst and an ammunition counter |
| Enhanced HUD | Brighter design; adds a food bar, toolbelt numbers, temperature and altitude to the compass |
| HUD Plus | Fully customizable HUD; extended compass, pinned chat box, fifth crafting slot |
:::warning SMX UI The long-popular SMX UI mod has not been updated since August 2023 and is not compatible with V1.0 and V2.x. SteelUI is considered the direct replacement with a comparable look. :::
Weapon and vehicle mods
- IZY All-in-One Gun Pack — Adds a large selection of new weapons, ammunition types and weapon animations. It is among the most-downloaded mods on Nexus Mods.
- Bdub's Vehicles — More than 20 additional vehicles (cars, trucks, helicopters, gyrocopters) with their own mechanic trader POI. Has to be installed on the server and the client.
- Mods Unbound — Lifts the slot restrictions for weapon and armor mods; several mods can be stacked per item.
World and environment
- Urban Decay — Adds street grime, graffiti, power lines, ivy and further atmospheric details to the game world.
- World Gen Tweaker — Extends random world generation; among other things it enables city spawns across biomes.
- Walking Dead POI Pack — Seven points of interest inspired by the series: Alexandria, CDC, Woodbury, The Prison, Hilltop, The Hospital, Hershel's Farm.
Overhaul mods compared
Overhaul mods replace large parts of the core game. Use only one overhaul per installation/server.
| Mod | Difficulty | Special feature | Play style |
|---|---|---|---|
| Darkness Falls | High | Class system, demonic zombies, laser and titanium technology, Hub City, brutal nights | Hardcore survival, veteran |
| Undead Legacy | Medium | Redesigned inventory UI, deep crafting system, expanded vehicle pool | Realism, immersion |
| War of the Walkers | Medium | Classes such as soldier, mechanic, scientist; structured quests, more than 1,000 new items | RPG, co-op |
| Ravenhearst | Very high | Limited loot, complex mechanics, optional permadeath | Hardcore, solo |
| War3zuk AIO | Low–medium | Gentle learning curve, many QoL improvements, action-heavy start | Beginner, action |
:::warning Overhauls and save files Always start overhaul mods with a new world. Loading an existing vanilla save into an overhaul regularly leads to errors or data loss. On top of that, further modlets can only be combined if the overhaul developer has explicitly approved them. :::
Mod management and troubleshooting
Load order
Mods in 7 Days to Die are loaded alphabetically by folder name. If a mod is meant to load earlier or later, the folder name can be given a corresponding prefix (for example AAA_ModName for early loading, ZZZ_ModName for late).
Common sources of error
- Wrong directory structure when extracting (a doubled folder) — check directly whether
ModInfo.xmlsits at the right level. - Mod conflicts — when errors occur, disable mods one at a time to isolate the culprit.
- Outdated mod version — always check version compatibility with the installed game version before enabling a mod.
0_TFP_Harmonyfolder deleted — without this folder, no C#-based mod works. It can be restored through Steam (Verify integrity of game files).
Resetting the Steam game integrity
If mods have left the game in a broken state:
Steam → Library → 7 Days to Die → right-click
→ Properties → Local Files → Verify integrity of game files
This process only restores the vanilla game files. The Mods folder itself is left untouched and has to be emptied manually if needed.